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有关软破解的一些名词解释(中英对照)(3)

2010-06-11  |  来源:互联网  |  小编:admin  |   人看过  

LU64+
------
LU64+ wii's are wii's that have a serial number that starts with LU64+ (USA), LEH250+ (EUROPE) or LAH113+. The + means that it also counts for numbers above, not that the serial continues.
LU64+ Wii是指那些序列号以LU64+(美版),LEH250+(欧版)或者LAH113+起头的Wii游戏机。这里+号是指序列号中数字 >= 上面提到的数字(比方说我现在能看到序列号为LU74…的Wii就是LU64+),不仅仅是以那些数字起头的。
NOTE: The serial number is not a surefire way of knowing if the console is affected by this issue. There are some consoles with LU64+ numbers but don't have this problem and a few consoles with earlier numbers that do. The only way to know for sure is to run the HackMii Installer to see what revision of boot2 is installed. Consoles with boot2v4 are affected by this issue.
注意:序列号不是一个一定成功的判断一台游戏机是否受影响的方法。有一些游戏机有LU64+的序列号但它们没有这个问题,而有一小部分游戏机有比较小的号码但仍被影响。唯一能确认的方法是运行HackMii安装程序,以看出机器中装的是那个版本的boot2。装有boot2v4的游戏机会受到影响。

Why are these Wii's so special? First, let's look at the Wii's boot process:
为什 么这些Wii会这么特别?首先让我们看看Wii的启动过程:

BOOT0 -> BOOT1 -> BOOT2 -> (Preloader) -> System menu

Like other consoles introduced earlier in 2008 LU64+ ones have an updated version of boot1 that effectively blocks BootMii installation at boot2. The more important difference, however, is the updated version of boot2 shipped with these consoles (boot2v4). This version of boot2 takes slightly longer to execute after being launched by boot1. Most older versions of IOS appear to be incompatible with boot2v4 due to the differences in timing between boot2v4 and the two earlier revisions.
与2008年初引入的其它游戏机一样,LU64+具有更新版本的boot1,它有效的阻止了把BootMii安装成为boot2。然而更重要的区别是那些游戏机所带的boot2更新版本(boot2v4)。这个版本的boot2被boot1启动后要花稍长的时间来执行。由于boot2v4与两个早期版本之间时序上的差别,大多数老版本的IOS似乎与boot2v4不兼容。

Therefore any console with boot2v4 installed cannot safely be downgraded to any firmware below 3.4, nor will any IOS associated with an earlier firmware work once installed (for example, IOS36 v1042 from 3.1). Known exceptions to this rule are IOS16 v257 and IOS15 v257.
因此,任何装有boot2v4的游戏机都不能安全地降级到比3.4低的任何固件,而且与早期固件相关的任何IOS安装后不能正常工作(比如,从3.1来的IOS36 v1042)。已知的例外是IOS16 v257和IOS15 v257.

The obvious solution here is to avoid downgrading your System Menu or individual IOS's to pre-3.4 states except where proven safe by the community.
一个明显的解决方法是避免把system menu或单个IOS降级到早于3.4的版本,除非某个降级已有人证明是安全的。

For more details, see bushing's series of posts on hackmii.com:
想知道更多,看bushing在hackmii.com的系列文章:
Timing is everything (the case of the “unsoftmoddable Wii”)


==================================================================

译自网址:http://sites.google.com/site/completesg/about/modchips

Modchips (硬改芯片)
---------------------
A modchip (acronym for Modification Chip) is a hardware chip that has to be installed in the Wii.
By doing this, your wii will be able to play disc backups (both Wii and Gamecube in most cases) from the disc channel at full speed (6x).
硬改芯片是安装在Wii中的硬件芯片。这样你的Wii就可以从光盘频道以6x全速玩备份光盘了(大多数情况下包括Wii和Gamecube)。

The only advantage over a softmod is that the games will read at their normal speed (6x) instead of half speed (3x) for backup launchers, and its 100% compatibility.
与软改相比唯一的好处是从备份光盘读游戏的速度是正常速度(6x)而不是backup launcher的半速(3x),而且它是100%兼容。
But even so, the advantages are not big enough to declare it as "better" than a softmod:
尽管如此,这个好处没有大到让它比软改更好:
*    USB loaders have higher speed than 6x
*    cIOSCORP has 99% compatibility. Other launching methods have a very high compatibility as well.
*    USB loader有比6x更高的速度
*    cIOSCORP 有99% 的兼容性。其它启动方式也有很高的兼容性。
One of the frequent problems with Modchips is that they can be blocked by a system menu update. Be sure to update your Modchip Firmware frequently !
硬改芯片经常碰到的一个问题是它们会被system menu更新阻止掉。所以一定要经常更新你的硬改芯片的固件!

The newest modchip is called the WODE jukebox, which can play Wii and gamecube backups from Disc and USB (making it the ONLY way to play Gamecube games from an HDD).
最新的硬改芯片叫做WODE jukebox,它可以从光盘和USB上玩Wii和gamecube的备份(是目前能从硬盘上玩gamecube游戏的唯一方法)。

 
 
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